Listen to this:
The Race is On21 January 2017
Now you have something to do other than run over innocent civilians!
Collect the green square to start a time-trial race. A little indicator appears directing you to the next checkpoint - I'm quite happy with how that behaves. My best time on the race is 39.06 but don't expect to beat that.
I've fixed collision detection for the player, whether in or out of vehicles. Vehicle collision was a pain in the rear end but finally got it to an acceptable standard (let me know if you find any bugs... the only one I've found so far is you can get stuck in the corner of a building).
I put the light thing on hold, it was a harder job than I thought to get the light from the headlights of the car to trace around objects in a realistic way (to prevent you being able to light things up behind a wall for instance). Still working on that.
Civilian collision detection isn't done yet, and also I need to improve their diversions when something gets in their way. Like you.
Graphically the whole thing needs an overhaul, I'm just using public domain images at the moment as placeholders. There's nothing wrong with these but they are not what I'm going for.
- Car movement is better but needs a lot of work - there's no skidding or losing control even at top speeds.
- The turning circles still suck, mainly on the slower/heavier vehicles.
- Civilian movement and collision detection.
- Doors only appear on south walls of buildings.
- Buildings have no windows.
- Buildings are all rectangular - other shapes would be good.
- The player gets in the car by walking on top of it! He needs to walk around to the driver's side and get in there.
- When you move the camera (arrow keys), you don't see all building walls (they are based on the player's location, not the camera's location).
- Game clock along with changing light levels